Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.

Table of Contents

Commands

Channel Point Rewards

Classes

Alchemist

City Watch

Foreigner

Hedge Knight

Outrider

Screamer

Sell Sword

Squire

Warrior

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=10000⦷, 2=10000⦷, 3=10000⦷, 4=10000⦷, 5=10000⦷, 5=10000⦷, 6=10000⦷

Free if you do not already have a class

Updates equipment to match new class

customs Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command (or equivalent).
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=1000000⦷

gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory

powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 5=200000⦷, 6=400000⦷

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 10

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷

Allowed: Bandits, Basic troops, Elite troops

smitharmor
smithweapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier


Channel Point Rewards

Command Description Settings
Adopt a Culture Hero Get a hero in game with a specific culture. Almost all other actions require an adopted hero.

Newly created wanderer

Viewer selects culture

Starting Age Range: 18 to 20

Starting Gold: 50000

Inheritance: 75% of gold spent on equipment and retinue, up to 1 custom items

Starting Skills:

Skill Level
All 25 to 50

Starting Equipment Tier: 1

Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Daily Gold Adds 2,000 gold to your adopted hero.

Amount: 2000⦷

Daily XP Add 2000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 2000

Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Heals: 10.0HP per second while summoned

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.

Classes

Alchemist

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Alchemist Tier 1 Example Alchemist Tier 2 Example Alchemist Tier 3 Example Alchemist Tier 4 Example Alchemist Tier 5 Example Alchemist Tier 6 Example
Formation Horse Archer
Equipment

TwoHandedMace

Makeshift Sledgehammer

Stone

Stone

Stone

Stone

Stone

Stone
Mount

Horse

Asaligat
Passive Power

Passive Power

Explosive Projectiles I: 10% Stagger / AoE: 35dmg in 5m from Ranged

Ranger I: AI Shoot Frequency: 115% AI Wait Before Shoot Factor: 50% Reload Speed: 115% Ranged: 115%

Explosive Projectiles II: 10% Shatter Shield / 15% Stagger / AoE: 50dmg in 7m with from Ranged

Ranger II: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 50% Reload Speed: 125% Ranged: 125%

Explosive Projectiles III: Ignore 10% Armor / 15% Shatter Shield / 20% Stagger / AoE: 75dmg in 10m with from Ranged

Ranger III: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Reload Speed: 150% Ranged: 150%

Active Power


City Watch

Armed with a large pike and crossbow to protect the streets of the major cities.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
City Watch Tier 1 Example City Watch Tier 2 Example City Watch Tier 3 Example City Watch Tier 4 Example City Watch Tier 5 Example City Watch Tier 6 Example
Formation Ranged
Equipment

TwoHandedLance

Courser Lance

Crossbow

Arbalest

Bolts

Light Quarrels

Bolts

Light Quarrels
Passive Power

Passive Power

Juggernaut I: 115% damage, 10% Knock Back, 10% Knock Down, 10% Shrug Off, 10% Dismount

Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 10% Unblockable / 10% Cut Through from Ranged

Juggernaut II: 120% damage, 15% Knock Back, 15% Knock Down, 15% Shrug Off, 15% Dismount

Heavy Projectiles II: Add: 15% Knock Down, 15% Mount Rear, 15% Dismount / 15% Unblockable / 15% Cut Through from Ranged

Juggernaut III: 125% damage, 20% Knock Back, 20% Knock Down, 20% Shrug Off, 20% Dismount

Heavy Projectiles III: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Cut Through from Ranged

Active Power


Foreigner

Basic ranged soldier

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Foreigner Tier 1 Example Foreigner Tier 2 Example Foreigner Tier 3 Example Foreigner Tier 4 Example Foreigner Tier 5 Example Foreigner Tier 6 Example
Formation Ranged
Equipment

Bow

Simple Short Bow

Arrows

Arrows

Arrows

Arrows

OneHandedSword

Broad Ridged Shortsword
Passive Power

Passive Power

Punch Through I: 115.0% dmg / Ignore 10% Armor / 10% Unblockable from Ranged

Skilled Archer I: Reload Speed: 115% AI Shoot Frequency: 115% Bow: 115%

Punch Through II: 125.0% dmg / Ignore 15% Armor / 15% Unblockable from Ranged

Skilled Archer II: Reload Speed: 125% AI Shoot Frequency: 125% Bow: 125%

Punch Through III: 150.0% dmg / Ignore 20% Armor / 20% Unblockable from Ranged

Skilled Archer III: Reload Speed: 150% AI Shoot Frequency: 150% Bow: 150%

Active Power


Hedge Knight

Basic mounted soldier

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Hedge Knight Tier 1 Example Hedge Knight Tier 2 Example Hedge Knight Tier 3 Example Hedge Knight Tier 4 Example Hedge Knight Tier 5 Example Hedge Knight Tier 6 Example
Formation Heavy Cavalry
Equipment

OneHandedSword

Broad Ridged Shortsword

Shield

Kite Shield

TwoHandedLance

Courser Lance
Mount

Horse

Asaligat
Passive Power

Passive Power

Charger I: Mount Charge Damage: 115% Mount Speed: 115% Mount Maneuver: 115% (on mount)

Trained I: 115.0% dmg / 10% Cut Through from Melee / Charge

Better Mount I: Mount Speed: 115% Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Charger II: Mount Charge Damage: 125% Mount Speed: 125% Mount Maneuver: 125% (on mount)

Trained II: 125.0% dmg / 10% Shatter Shield / 15% Cut Through from Melee / Charge

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +15 (on mount)

Charger III: Mount Charge Damage: 150% Mount Speed: 150% Mount Maneuver: 150% (on mount)

Trained III: 150.0% dmg / 15% Shatter Shield / 20% Cut Through / 10% Stagger from Melee / Charge

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +20 (on mount)

Active Power


Outrider

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Outrider Tier 1 Example Outrider Tier 2 Example Outrider Tier 3 Example Outrider Tier 4 Example Outrider Tier 5 Example Outrider Tier 6 Example
Formation Horse Archer
Equipment

Bow

Simple Short Bow

Arrows

Arrows

Arrows

Arrows

OneHandedSword

Broad Ridged Shortsword
Mount

Horse

Asaligat
Passive Power

Passive Power

Ranger I: AI Shoot Frequency: 115% AI Wait Before Shoot Factor: 50% Reload Speed: 115% Ranged: 115%

Better Mount I: Mount Speed: 115% Top Speed Reach Duration: 90% Armor Torso: +10 (on mount)

Ranger II: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 50% Reload Speed: 125% Ranged: 125%

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +15 (on mount)

Ranger III: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Reload Speed: 150% Ranged: 150%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +20 (on mount)

Active Power


Screamer

Lightly armored soldier used for flanking

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Screamer Tier 1 Example Screamer Tier 2 Example Screamer Tier 3 Example Screamer Tier 4 Example Screamer Tier 5 Example Screamer Tier 6 Example
Formation Infantry
Equipment

Dagger

Xiphos

ThrowingKnives

Broad Bladed Throwing Knives

ThrowingKnives

Broad Bladed Throwing Knives
Passive Power

Passive Power

Mobility I: Movement: 115% Athletics: 115%

Fireblade I: Swing Speed Multiplier: 115% Melee: +10

Retribution I: Reflect 10% damage

Cut Through I: 10% Unblockable

Mobility II: Movement: 125% Athletics: 125%

Fireblade II: Swing Speed Multiplier: 125% Melee: +15

Retribution II: Reflect 15% damage

Cut Through II: 15% Unblockable

Mobility III: Movement: 150% Athletics: 150%

Fireblade III: Swing Speed Multiplier: 150% Melee: +20

Retribution III: Reflect 20% damage

Cut Through III: 20% Unblockable

Active Power


Sell Sword

Not loyal but solid pay for shield troops

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Sell Sword Tier 1 Example Sell Sword Tier 2 Example Sell Sword Tier 3 Example Sell Sword Tier 4 Example Sell Sword Tier 5 Example Sell Sword Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Broad Ridged Shortsword

Shield

Kite Shield

ThrowingAxes

Raider Throwing Axe

ThrowingAxes

Raider Throwing Axe
Passive Power

Passive Power

Robust I: 115% +15.0 HP

Trained I: 115.0% dmg / 10% Cut Through from Melee / Charge

Athletic I: Athletics: +15

Robust II: 125% +25.0 HP

Trained II: 125.0% dmg / 10% Shatter Shield / 15% Cut Through from Melee / Charge

Athletic II: Athletics: +25

Robust III: 150% +50.0 HP

Trained III: 150.0% dmg / 15% Shatter Shield / 20% Cut Through / 10% Stagger from Melee / Charge

Athletic III: Athletics: +50

Active Power


Squire

Foot soldier with lower health, that can gain health by doing damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Squire Tier 1 Example Squire Tier 2 Example Squire Tier 3 Example Squire Tier 4 Example Squire Tier 5 Example Squire Tier 6 Example
Formation Infantry
Equipment

TwoHandedLance

Courser Lance

OneHandedSword

Broad Ridged Shortsword

ThrowingJavelins

Simple Javelin

ThrowingJavelins

Simple Javelin
Passive Power

Passive Power

Juggernaut I: 115% damage, 10% Knock Back, 10% Knock Down, 10% Shrug Off, 10% Dismount

Smasher I: 115.0% dmg / 10% Stagger from Melee

Juggernaut II: 120% damage, 15% Knock Back, 15% Knock Down, 15% Shrug Off, 15% Dismount

Smasher II: 125.0% dmg / 10% Shatter Shield / 15% Stagger from Melee

Juggernaut III: 125% damage, 20% Knock Back, 20% Knock Down, 20% Shrug Off, 20% Dismount

Smasher III: 150.0% dmg / Ignore 10% Armor / 15% Shatter Shield / 20% Stagger from Melee

Active Power


Warrior

Solid troop trained in both melee and ranged combat

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Warrior Tier 1 Example Warrior Tier 2 Example Warrior Tier 3 Example Warrior Tier 4 Example Warrior Tier 5 Example Warrior Tier 6 Example
Formation Ranged
Equipment

TwoHandedSword

Wide Fullered Broad Two Hander

Bow

Simple Short Bow

Arrows

Arrows

Arrows

Arrows
Passive Power

Passive Power

Juggernaut I: 115% damage, 10% Knock Back, 10% Knock Down, 10% Shrug Off, 10% Dismount

Power Hammer I: Swing Speed Multiplier: 115% Melee: +10

Skilled Archer I: Reload Speed: 115% AI Shoot Frequency: 115% Bow: 115%

Juggernaut II: 120% damage, 15% Knock Back, 15% Knock Down, 15% Shrug Off, 15% Dismount

Power Hammer II: Swing Speed Multiplier: 125% Melee: +15

Skilled Archer II: Reload Speed: 125% AI Shoot Frequency: 125% Bow: 125%

Juggernaut III: 125% damage, 20% Knock Back, 20% Knock Down, 20% Shrug Off, 20% Dismount

Power Hammer III: Swing Speed Multiplier: 150% Melee: +20

Skilled Archer III: Reload Speed: 150% AI Shoot Frequency: 150% Bow: 150%

Active Power


Common Config

General

Sub Boost

2

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2.5

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

10

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

350

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

750

Gold the hero gets for every kill
XP Per Kill

750

XP the hero gets for every kill
XP Per Killed

750

XP the hero gets for being killed
Heal Per Kill

50

HP the hero gets for every kill
Retinue Gold Per Kill

750

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

2000

Gold won if the heroes side wins
Win XP

2000

XP the hero gets if the heroes side wins
Lose Gold

-2

Gold lost if the heroes side loses
Lose XP

0

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Butcher 10

7500⦷

Muderer 15

10000⦷

God 20

25000⦷

Achievements

Name Requirements Reward
Loyal

Consecutive Summons >= 100

10000⦷

10000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Consecutive Attacks >= 25

2000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 25

2000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 100

10000⦷

10000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Consecutive Attacks >= 50

5000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 50

5000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Tournament Config

General

Start Health Multiplier

2.5

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

4

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Disabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

10

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

65

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Enabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Enabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Enabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

1500

Gold won if the hero wins thier match in the round
Win XP

1500

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

2000

Gold won if the hero wins thier match in the round
Win XP

2000

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

2500

Gold won if the hero wins thier match in the round
Win XP

2500

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

3000

Gold won if the hero wins thier match in the round
Win XP

3000

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

7500

Gold won if the hero wins the tournaments
Win XP

7500

XP given if the hero wins the tournaments
Participate XP

1000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0.1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

2.55

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

1.95

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

1.3

Relative proportion of rewards that will be Tier 6
Custom Weight

0.65

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting