Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.
Table of Contents
Commands
Channel Point Rewards
Classes
Alchemist
City Watch
Foreigner
Hedge Knight
Outrider
Screamer
Sell Sword
Squire
Warrior
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings |
---|---|---|
ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
|
class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=10000⦷, 2=10000⦷, 3=10000⦷, 4=10000⦷, 5=10000⦷, 5=10000⦷, 6=10000⦷ Free if you do not already have a class Updates equipment to match new class |
customs | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index) , e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command (or equivalent). |
|
equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=1000000⦷ |
gold | Show your heroes current gold. |
Shows: Gold |
inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory |
powers | Shows your available powers |
Shows: Powers |
reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 5=200000⦷, 6=400000⦷ |
retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 10 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷ Allowed: Bandits, Basic troops, Elite troops |
smitharmor | ||
smithweapon | ||
stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
Channel Point Rewards
Command | Description | Settings | ||||
---|---|---|---|---|---|---|
Adopt a Culture Hero | Get a hero in game with a specific culture. Almost all other actions require an adopted hero. |
Newly created wanderer Viewer selects culture Starting Age Range: 18 to 20 Starting Gold: 50000 Inheritance: 75% of gold spent on equipment and retinue, up to 1 custom items Starting Skills:
Starting Equipment Tier: 1 |
||||
Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
||||
Daily Gold | Adds 2,000 gold to your adopted hero. |
Amount: 2000⦷ |
||||
Daily XP | Add 2000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 2000 |
||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Heals: 10.0HP per second while summoned Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
||||
Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Classes
Alchemist
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
TwoHandedMace |
Stone |
Stone |
Stone |
Mount |
Horse |
Passive Power |
Passive Power Explosive Projectiles I: 10% Stagger / AoE: 35dmg in 5m from Ranged Ranger I: AI Shoot Frequency: 115% AI Wait Before Shoot Factor: 50% Reload Speed: 115% Ranged: 115% Explosive Projectiles II: 10% Shatter Shield / 15% Stagger / AoE: 50dmg in 7m with from Ranged Ranger II: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 50% Reload Speed: 125% Ranged: 125% Explosive Projectiles III: Ignore 10% Armor / 15% Shatter Shield / 20% Stagger / AoE: 75dmg in 10m with from Ranged Ranger III: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Reload Speed: 150% Ranged: 150% |
Active Power |
City Watch
Armed with a large pike and crossbow to protect the streets of the major cities.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
TwoHandedLance |
Crossbow |
Bolts |
Bolts |
Passive Power |
Passive Power Juggernaut I: 115% damage, 10% Knock Back, 10% Knock Down, 10% Shrug Off, 10% Dismount Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 10% Unblockable / 10% Cut Through from Ranged Juggernaut II: 120% damage, 15% Knock Back, 15% Knock Down, 15% Shrug Off, 15% Dismount Heavy Projectiles II: Add: 15% Knock Down, 15% Mount Rear, 15% Dismount / 15% Unblockable / 15% Cut Through from Ranged Juggernaut III: 125% damage, 20% Knock Back, 20% Knock Down, 20% Shrug Off, 20% Dismount Heavy Projectiles III: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Cut Through from Ranged |
Active Power |
Foreigner
Basic ranged soldier
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
Passive Power |
Passive Power Punch Through I: 115.0% dmg / Ignore 10% Armor / 10% Unblockable from Ranged Skilled Archer I: Reload Speed: 115% AI Shoot Frequency: 115% Bow: 115% Punch Through II: 125.0% dmg / Ignore 15% Armor / 15% Unblockable from Ranged Skilled Archer II: Reload Speed: 125% AI Shoot Frequency: 125% Bow: 125% Punch Through III: 150.0% dmg / Ignore 20% Armor / 20% Unblockable from Ranged Skilled Archer III: Reload Speed: 150% AI Shoot Frequency: 150% Bow: 150% |
Active Power |
Hedge Knight
Basic mounted soldier
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Cavalry |
Equipment |
OneHandedSword |
Shield |
TwoHandedLance |
Mount |
Horse |
Passive Power |
Passive Power Charger I: Mount Charge Damage: 115% Mount Speed: 115% Mount Maneuver: 115% (on mount) Trained I: 115.0% dmg / 10% Cut Through from Melee / Charge Better Mount I: Mount Speed: 115% Top Speed Reach Duration: 90% Armor Torso: +10 (on mount) Charger II: Mount Charge Damage: 125% Mount Speed: 125% Mount Maneuver: 125% (on mount) Trained II: 125.0% dmg / 10% Shatter Shield / 15% Cut Through from Melee / Charge Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +15 (on mount) Charger III: Mount Charge Damage: 150% Mount Speed: 150% Mount Maneuver: 150% (on mount) Trained III: 150.0% dmg / 15% Shatter Shield / 20% Cut Through / 10% Stagger from Melee / Charge Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +20 (on mount) |
Active Power |
Outrider
Mounted ranged unit, with a good horse, that can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
Mount |
Horse |
Passive Power |
Passive Power Ranger I: AI Shoot Frequency: 115% AI Wait Before Shoot Factor: 50% Reload Speed: 115% Ranged: 115% Better Mount I: Mount Speed: 115% Top Speed Reach Duration: 90% Armor Torso: +10 (on mount) Ranger II: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 50% Reload Speed: 125% Ranged: 125% Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +15 (on mount) Ranger III: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Reload Speed: 150% Ranged: 150% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +20 (on mount) |
Active Power |
Screamer
Lightly armored soldier used for flanking
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Dagger |
ThrowingKnives |
ThrowingKnives |
Passive Power |
Passive Power Mobility I: Movement: 115% Athletics: 115% Fireblade I: Swing Speed Multiplier: 115% Melee: +10 Retribution I: Reflect 10% damage Cut Through I: 10% Unblockable Mobility II: Movement: 125% Athletics: 125% Fireblade II: Swing Speed Multiplier: 125% Melee: +15 Retribution II: Reflect 15% damage Cut Through II: 15% Unblockable Mobility III: Movement: 150% Athletics: 150% Fireblade III: Swing Speed Multiplier: 150% Melee: +20 Retribution III: Reflect 20% damage Cut Through III: 20% Unblockable |
Active Power |
Sell Sword
Not loyal but solid pay for shield troops
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedSword |
Shield |
ThrowingAxes |
ThrowingAxes |
Passive Power |
Passive Power Robust I: 115% +15.0 HP Trained I: 115.0% dmg / 10% Cut Through from Melee / Charge Athletic I: Athletics: +15 Robust II: 125% +25.0 HP Trained II: 125.0% dmg / 10% Shatter Shield / 15% Cut Through from Melee / Charge Athletic II: Athletics: +25 Robust III: 150% +50.0 HP Trained III: 150.0% dmg / 15% Shatter Shield / 20% Cut Through / 10% Stagger from Melee / Charge Athletic III: Athletics: +50 |
Active Power |
Squire
Foot soldier with lower health, that can gain health by doing damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedLance |
OneHandedSword |
ThrowingJavelins |
ThrowingJavelins |
Passive Power |
Passive Power Juggernaut I: 115% damage, 10% Knock Back, 10% Knock Down, 10% Shrug Off, 10% Dismount Smasher I: 115.0% dmg / 10% Stagger from Melee Juggernaut II: 120% damage, 15% Knock Back, 15% Knock Down, 15% Shrug Off, 15% Dismount Smasher II: 125.0% dmg / 10% Shatter Shield / 15% Stagger from Melee Juggernaut III: 125% damage, 20% Knock Back, 20% Knock Down, 20% Shrug Off, 20% Dismount Smasher III: 150.0% dmg / Ignore 10% Armor / 15% Shatter Shield / 20% Stagger from Melee |
Active Power |
Warrior
Solid troop trained in both melee and ranged combat
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
TwoHandedSword |
Bow |
Arrows |
Arrows |
Passive Power |
Passive Power Juggernaut I: 115% damage, 10% Knock Back, 10% Knock Down, 10% Shrug Off, 10% Dismount Power Hammer I: Swing Speed Multiplier: 115% Melee: +10 Skilled Archer I: Reload Speed: 115% AI Shoot Frequency: 115% Bow: 115% Juggernaut II: 120% damage, 15% Knock Back, 15% Knock Down, 15% Shrug Off, 15% Dismount Power Hammer II: Swing Speed Multiplier: 125% Melee: +15 Skilled Archer II: Reload Speed: 125% AI Shoot Frequency: 125% Bow: 125% Juggernaut III: 125% damage, 20% Knock Back, 20% Knock Down, 20% Shrug Off, 20% Dismount Power Hammer III: Swing Speed Multiplier: 150% Melee: +20 Skilled Archer III: Reload Speed: 150% AI Shoot Frequency: 150% Bow: 150% |
Active Power |
Common Config
General
Sub Boost |
2 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2.5 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
10 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
350 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
750 |
Gold the hero gets for every kill |
XP Per Kill |
750 |
XP the hero gets for every kill |
XP Per Killed |
750 |
XP the hero gets for being killed |
Heal Per Kill |
50 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
750 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
2000 |
Gold won if the heroes side wins |
Win XP |
2000 |
XP the hero gets if the heroes side wins |
Lose Gold |
-2 |
Gold lost if the heroes side loses |
Lose XP |
0 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
5000⦷ |
Butcher | 10 |
7500⦷ |
Muderer | 15 |
10000⦷ |
God | 20 |
25000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
Loyal |
Consecutive Summons >= 100 |
10000⦷ 10000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Rebellious |
Consecutive Attacks >= 25 |
2000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Consecutive Summons >= 25 |
2000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Consecutive Attacks >= 100 |
10000⦷ 10000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
|
Traitorous |
Consecutive Attacks >= 50 |
5000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Consecutive Summons >= 50 |
5000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Tournament Config
General
Start Health Multiplier |
2.5 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Disabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round 2 Type |
|
Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
|
Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |